Search found 6 matches

by PhilipK
Wed Aug 24, 2022 2:19 pm
Forum: Plugins
Topic: Reuse qcc dialog in plugin
Replies: 1
Views: 8304

Reuse qcc dialog in plugin

Hello, in my plugin I want to instantiate a dialog, i.e. the ccRegistrationDlg from the qcc directory. Is this or should this be possible at all? My steps so far in my plugin's CMakeLists.txt : ... include_directories( ${CloudCompare_SOURCE_DIR} ) set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY ...
by PhilipK
Thu Jul 14, 2022 6:50 am
Forum: Questions
Topic: Pointcloud type casting question
Replies: 2
Views: 508

Re: Pointcloud type casting question

Hi Daniel!

Okay I understand - than I will move / copy the necessary code parts into a plugin!
Thanks for your answer!

Best regards,
Philip
by PhilipK
Mon Jul 11, 2022 2:29 pm
Forum: Questions
Topic: Pointcloud type casting question
Replies: 2
Views: 508

Pointcloud type casting question

Hello, I want to adapt the distance-function in DgmOctree::findTheNearestNeighborStartingFromCell to include different features (scalar fields). For this, I have to get access to all available scalar fields in the cloud but m_theAssociatedCloud is of type GenericIndexedCloudPersist . Is it save to c...
by PhilipK
Wed Apr 15, 2020 12:31 pm
Forum: Plugins
Topic: CloudCompareStereo crashes on redraw()
Replies: 3
Views: 6875

Re: CloudCompareStereo crashes on redraw()

Hi Daniel,

Thank you for your advice - finally I solved it just by calling the animation code and

Code: Select all

m_app->getActiveGLWindow()->redraw();
within a QTimer which I started from the main Plugin thread.
by PhilipK
Wed Apr 15, 2020 8:58 am
Forum: Plugins
Topic: CloudCompareStereo crashes on redraw()
Replies: 3
Views: 6875

Re: CloudCompareStereo crashes on redraw()

Hello,

I understand - thank you very much for your quick reply!
I will try out your solution and post the result here.
by PhilipK
Tue Apr 14, 2020 12:13 pm
Forum: Plugins
Topic: CloudCompareStereo crashes on redraw()
Replies: 3
Views: 6875

CloudCompareStereo crashes on redraw()

Hello, I'm currently developing a custom plugin. One of the implemented features is to rotate the view around the current object. Therefore I spawn an animation-thread (new QT Thread), calculate the rotation matrix and then call the following code line (inside the animation-thread): m_app->getActive...