Animation Plugin Developed

Questions related to plugins development
daniel
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Re: Animation Plugin Developed

Post by daniel »

I think the latest online beta version already has this feature.
Daniel, CloudCompare admin
canterp
Posts: 1
Joined: Thu Mar 09, 2017 1:53 am

Re: Animation Plugin Developed

Post by canterp »

I just got a new computer...I have a HP Pavillion with NVIDIA Geforce GTX 960M graphics. Screen resolution up to 3840 x 2160 . CPU is I7 quad core 6700.

I can not make movies anymore. I can make them but they appear cloudy and blurred. Have tried many different options and configs, always the same cloudy and blurry.

Anyone else see this? Any suggestions.

I don't know much about codecs but it could be something there?

hope to hear from someone,

kind regards,

Peter
daniel
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Re: Animation Plugin Developed

Post by daniel »

Apart if the bitrate is very low, you shouldn't have this blurry effect indeed.

Can you maybe change the output format? (mpg, avi, etc.). This may result in the system using a different codec and fix the issue indeed. Otherwise is there a shader activated when you render the animation?
Daniel, CloudCompare admin
kstulka
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Joined: Thu Sep 29, 2016 4:22 pm

Re: Animation Plugin Developed

Post by kstulka »

Is it possible to load the viewports from the file?

I would like to fly the camera above scanned road. I got x,y,z of the road axis, I would make an offset at Z value (+70m) and make a pass.
daniel
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Re: Animation Plugin Developed

Post by daniel »

Well, this is not possible right now. Of course you could hack or improve the qAnimation plugin... but in addition to the xyz position, you must also define the viewport parameters (camera orientation, etc.).
Daniel, CloudCompare admin
miaowang
Posts: 7
Joined: Mon Apr 15, 2019 8:54 am

Re: Animation Plugin Developed

Post by miaowang »

Hi Daniel,
I got problem adding Animation Plugin into CC and need help. In CMake:

PLUGIN / PLUGIN_STANDARD_QANIMATION Checked
Ungrouped Entries / WITH_FFMPEG_SUPPORT Checked
FFMPEG / FFMPEG_BINARY_DIR, FFMPEG_INCLUDE_DIR, FFMPEG_LIBRARY_DIR All set to the proper directories.

But the Animation Icon is not shown at the built CC. Also not shown at Main Menu / Plugins.

Strange thing is that if I uncheck [Ungrouped Entries / WITH_FFMPEG_SUPPORT], the Animation Icon will show. I can make animation and export frames, but can not save the animation to mp4 file because CC show a dialog says "Animation mode is not supported(no FFMPEG support)".

Please help me resolve this problem.
Thanks.
daniel
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Re: Animation Plugin Developed

Post by daniel »

Do you "install' CC and launch it from the install directory?

It's probably a DLL issue. Use "dependency walker" on the plugin DLL to see what DLL is missing. Probably a DLL from ffmpeg that should be copied next to CloudCompare's executable.
Daniel, CloudCompare admin
miaowang
Posts: 7
Joined: Mon Apr 15, 2019 8:54 am

Re: Animation Plugin Developed

Post by miaowang »

Hi Daniel,
Thank you for the reply.
The problem is solved.
That's because I did not assign the correct folder for FFMPEG_BINARY_DIR.
toxicmag
Posts: 15
Joined: Fri Mar 15, 2019 8:15 am

Re: Animation Plugin Developed

Post by toxicmag »

Hello forum members :)

The animation plugin is a great tool to show the strength of cloudcompare to others.

Is there a way to change the path behaviour at the viewports to make the camera path more smooth?

I understood that the camera position is interpolated between the viewports and i wonder if there is a parameter (maybe for the command line, or in a parameter file) where i can get more rounded paths and not so sharp changes changes of views.

Thanks in advance

Alex
daniel
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Re: Animation Plugin Developed

Post by daniel »

That's something we'd definitely like to add (the 'smooth' path option). But up to now no one ever had enough time / energy to do it...
Daniel, CloudCompare admin
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