Save As > FBX

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Steve L~
Posts: 81
Joined: Thu Oct 03, 2013 1:11 pm

Save As > FBX

Post by Steve L~ »

What are the requirements for saving a BIN file as a FBX - I cant seem to get FBX as a save option at all when either selecting a series of meshes or selecting the top level branch of a BIN file that contains only meshes.

I feel sure I’ve done this before !

Thanks,
daniel
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Location: Grenoble, France
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Re: Save As > FBX

Post by daniel »

Oops, I totally forgot to compile the latest 2.10.alpha version with the FBX SDK!

I've just updated the online version.
Daniel, CloudCompare admin
Steve L~
Posts: 81
Joined: Thu Oct 03, 2013 1:11 pm

Re: Save As > FBX

Post by Steve L~ »

Great thanks Daniel,

I thought I was going crazy.....

Much appreciated !
DJSLRP
Posts: 2
Joined: Fri Mar 15, 2019 2:22 pm

Re: Save As > FBX

Post by DJSLRP »

I am also trying to export FBX, but the option is not available. However, I am just trying to export point cloud and RGB (if supported). The File I/O wiki page says it should be supported. I assume that >1 means that more than one point cloud can be saved in the file? Please advise.
daniel
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Joined: Wed Oct 13, 2010 7:34 am
Location: Grenoble, France
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Re: Save As > FBX

Post by daniel »

FBX is now back in the official 2.10 versions (online).

And FBX only supports meshes. If it's written otherwise in the documentation, then it's a mistake! (EDIT: that's fixed now, thanks for the feedback ;)
Daniel, CloudCompare admin
DJSLRP
Posts: 2
Joined: Fri Mar 15, 2019 2:22 pm

Re: Save As > FBX

Post by DJSLRP »

It would be fantastic if you did enable point cloud support for FBX. VFX industry standard compositing software NUKE appears to support that format for import...

https://learn.foundry.com/nuke/8.0/cont ... metry.html
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