ok,thanks!
i will check my code,may be the leak is from other code!
Search found 7 matches
- Wed May 24, 2017 3:45 am
- Forum: CloudCompare
- Topic: if there is memory leaks when draw pointcloud frequently?
- Replies: 3
- Views: 14659
- Tue May 23, 2017 7:09 am
- Forum: CloudCompare
- Topic: if there is memory leaks when draw pointcloud frequently?
- Replies: 3
- Views: 14659
if there is memory leaks when draw pointcloud frequently?
Hi: I write a octree to draw huge amount of point cloud(almost 5 billion points) myself. when i draw pointcloud,i find the memory is growing. for test is there memory leaks , I write some test code like following: when i remove all children ,i find there is about 40M memory leak , but then i move mo...
- Mon Mar 13, 2017 2:57 am
- Forum: CloudCompare
- Topic: thread ccglwindow error
- Replies: 2
- Views: 11299
Re: thread ccglwindow error
OK,thank you! I'll try it!
- Sat Mar 11, 2017 8:55 am
- Forum: CloudCompare
- Topic: thread ccglwindow error
- Replies: 2
- Views: 11299
thread ccglwindow error
Hello: in the version 2.6, ccglwindow has macro THREADED_GL_WIDGET, it likes Threaded GL rendering, but when i run it, it errored at "setContext(glContext) " in "initialize()" like follow: ASSERT failure in QCoreApplication::sendEvent: "Cannot send events to objects owned by...
- Mon Aug 08, 2016 2:39 am
- Forum: CloudCompare
- Topic: how to get a range of pointclouds?
- Replies: 1
- Views: 7638
how to get a range of pointclouds?
Hello: I have a .las file, when I have loaded it, i just want get a range of point clouds to show it, for example: a point p(x,y,z) and a range 100, just like a box or sphere, how to get point clouds in the range quickly? can I use 'octree' to do faster get this points, if it is, how should I use it...
- Thu Jul 28, 2016 1:01 am
- Forum: CloudCompare
- Topic: How to add texture information in "ccSphere" class?
- Replies: 14
- Views: 13673
Re: How to add texture information in "ccSphere" class?
1 - if you need to rotate your image, then your texture coordinates are probably inverted (you'll have to invert X and Y typically) 2 - to do a panoramic view, you'll need to switch to perspective mode. Moreover, it may be easier to use the 'bubble view mode'. To activate it, you'll simply need to ...
- Wed Jul 27, 2016 8:09 am
- Forum: CloudCompare
- Topic: How to add texture information in "ccSphere" class?
- Replies: 14
- Views: 13673
Re: How to add texture information in "ccSphere" class?
Ok: - the texture seems rotated of 90 degrees, therefore I guess you should check the roles of A, B, C and D (for a texture, the (0,0) coordinate is the upper left pixel, and (1,1) the lower bottom pixel). - considering the repetition of the texture pattern, it seems you have also missed the fact t...