Search found 9 matches

by meshdifferencing
Mon Jul 29, 2019 3:19 pm
Forum: Questions
Topic: How do I import an FBX file with textures?
Replies: 7
Views: 15004

Re: How do I import an FBX file with textures?

Mixing the colors is pretty much want I want to do, but unfortunately I can't get my colors to display properly when I import an FBX file, which I'm using because it supports vertex colors. Were you able to take a look at the sample file I sent you?
by meshdifferencing
Thu Jul 25, 2019 9:11 pm
Forum: Questions
Topic: How do I import an FBX file with textures?
Replies: 7
Views: 15004

Re: How do I import an FBX file with textures?

As an aside, is it possible to change the opacity of the colors applied by the scalar fields? I want to use the compute distances feature to highlight certain parts of a mesh, but I would prefer to merely 'tint' the original color of the mesh with a certain color rather than overwriting its initial ...
by meshdifferencing
Thu Jul 25, 2019 7:45 pm
Forum: Questions
Topic: How do I import an FBX file with textures?
Replies: 7
Views: 15004

Re: How do I import an FBX file with textures?

I'm generating the file using software that converts photos to 3D meshes. When I open the .fbx file with Windows 3D viewer, I can see the textures fine, but when I open it with CloudCompare, it appears blank (no colors)
by meshdifferencing
Wed Jul 24, 2019 8:07 pm
Forum: Questions
Topic: How do I import an FBX file with textures?
Replies: 7
Views: 15004

How do I import an FBX file with textures?

I'm trying to use CloudCompare on an .fbx file, and my .fbx file has a .jpg with texture, was well as a .xml metadata file. When I select my .fbx file for important, it loads as a white, blank 3D mesh without any textures. How do I get it to load with textures? I tried selecting the .jpg and .xml fi...
by meshdifferencing
Fri Jun 07, 2019 7:31 pm
Forum: Questions
Topic: Exporting color maps of compared meshes/point clouds
Replies: 6
Views: 10282

Re: Exporting color maps of compared meshes/point clouds

I've managed to figure out how to get vertex colors to display in Unity; you have to write some code to create a custom shader which must then be applied to the material which will be attached to your 3D mesh (.fbx format). I'm however having trouble with the Color Scales Manager. When I change the ...
by meshdifferencing
Fri Jun 07, 2019 3:13 pm
Forum: Questions
Topic: Exporting color maps of compared meshes/point clouds
Replies: 6
Views: 10282

Re: Exporting color maps of compared meshes/point clouds

Thank you for your insightful response, I really appreciate it. I converted the scalar field values to RGB colors as you said, and tried saving it to all the various FBX file formats as well as PLY. However, when I tried viewing them in Windows 3D viewer or Unity, I still only see the original color...
by meshdifferencing
Thu Jun 06, 2019 8:46 pm
Forum: Questions
Topic: Exporting color maps of compared meshes/point clouds
Replies: 6
Views: 10282

Exporting color maps of compared meshes/point clouds

I've been doing some comparisons between similar meshes, and the result shown in CloudCompare is excellent, and almost exactly what I need. when I compare two meshes, the resulting compared mesh highlights the differences in a bright green color. However, when I try to view the mesh in an external v...
by meshdifferencing
Tue May 21, 2019 7:59 pm
Forum: Questions
Topic: Integrating CloudCompare with Unity for AR Development
Replies: 3
Views: 3145

Re: Integrating CloudCompare with Unity for AR Development

Hi Daniel, Could you elaborate a bit more on your experience in doing this in Virtools? Unity is indeed C#. In order to do what I need to do in CloudCompare, I use the 'Align two clouds by picking at least 4 equivalent point pairs' tool and the 'Compute cloud/mesh distance' tool. I would greatly app...
by meshdifferencing
Tue May 21, 2019 5:46 pm
Forum: Questions
Topic: Integrating CloudCompare with Unity for AR Development
Replies: 3
Views: 3145

Integrating CloudCompare with Unity for AR Development

Hello everyone. I'm trying to find a way to 3D scan the environment, and then immediately compare this newly generated 3D mesh with the pre-loaded digital twin of the environment. For example, in the digital twin captured yesterday, a bookshelf has 10 books on it. In the present, the user is looking...