CC crashes when dragging SF Display Params Thumb
Posted: Wed Feb 03, 2016 5:45 pm
If I create an SF (usually by exporting Z) and drag the thumbs to set the upper and lower bounds, all works as expected.
If, however, I rasterize my cloud (e.g. 0.5m step, Z direction, average cell height, no SF interpolation, no resample input loud, but interpolate empty cells), there are problems with the resultant cloud.
Assuming I have an irregularly shaped area, my cloud first appears as a red shape with blue sections around the outside which together make a rectangular region. This is expected behaviour because the interpolation outside the cloud results in points with a zero Z. As an aside it would be nice to perform the interpolation only on a convex hull of the cloud. I understand there can be problems deciding what constitutes a convex hull.
I need to remove the zero elevation points and if I try to drag the slider, CC will crash. Of course a work-around is to type in a value for the lower limit that is somewhat less than the lowest elevation.
If, however, I rasterize my cloud (e.g. 0.5m step, Z direction, average cell height, no SF interpolation, no resample input loud, but interpolate empty cells), there are problems with the resultant cloud.
Assuming I have an irregularly shaped area, my cloud first appears as a red shape with blue sections around the outside which together make a rectangular region. This is expected behaviour because the interpolation outside the cloud results in points with a zero Z. As an aside it would be nice to perform the interpolation only on a convex hull of the cloud. I understand there can be problems deciding what constitutes a convex hull.
I need to remove the zero elevation points and if I try to drag the slider, CC will crash. Of course a work-around is to type in a value for the lower limit that is somewhat less than the lowest elevation.