PCV Settings
Posted: Tue Jun 07, 2016 3:45 pm
As always, many many thanks for creating and maintaining such an amazing piece of software.
I work for a company who acquires 3D point clouds subsea using acoustic multibeam systems. As such our data has no intensity or colour. I generally use the PCV filter to add shading to the multibeam data.
When I use the PCV shader on a small area (around 20m across) I get amazing shading with small features being picked out but when I use it on a much larger area (e.g. a whole site possibly around 300m) then there isn't any fine detail in the shading.
Please see attached picture showing around 50m of data. The image shows a large section of rock dumping on a breakwater. A small square around 20m across was cut out of the large area data and a PCV shader run on the data (256 rays, 1024 res). Also the PCV shader was run on the large area with the same settings (around 300m across) to highlight the differences between shading small areas and large areas.
I have tried many settings to get better shading resolution on larger areas but can't find any that work. The solution I use is to chop the data up into small squares, run a PCV shader on each and then Fuse together but this is very time consuming and also creates a very bright line round each cut out square.
Is there any way or any settings I could use so I can run the PCV on a large area but achieve the same shading resolution as I get on smaller areas?
Any help or info would be gratefully received.
I work for a company who acquires 3D point clouds subsea using acoustic multibeam systems. As such our data has no intensity or colour. I generally use the PCV filter to add shading to the multibeam data.
When I use the PCV shader on a small area (around 20m across) I get amazing shading with small features being picked out but when I use it on a much larger area (e.g. a whole site possibly around 300m) then there isn't any fine detail in the shading.
Please see attached picture showing around 50m of data. The image shows a large section of rock dumping on a breakwater. A small square around 20m across was cut out of the large area data and a PCV shader run on the data (256 rays, 1024 res). Also the PCV shader was run on the large area with the same settings (around 300m across) to highlight the differences between shading small areas and large areas.
I have tried many settings to get better shading resolution on larger areas but can't find any that work. The solution I use is to chop the data up into small squares, run a PCV shader on each and then Fuse together but this is very time consuming and also creates a very bright line round each cut out square.
Is there any way or any settings I could use so I can run the PCV on a large area but achieve the same shading resolution as I get on smaller areas?
Any help or info would be gratefully received.