"Blanket effect" - remove/filter points on ground
Posted: Wed Nov 14, 2018 6:04 pm
Hello,
I'm happy to have found this software, it looks very promising. I'm doing a wind analysis and have lots of laser measurements available, so I'm aiming to export in the end as .stl. What I need is a surface with mostly the terrain and slope, but houses and vegetation could as well show up as "bumps". The problem is that the measurements have reached through tall trees, and so that ground points exists just below trees, and so the mesh becomes very bad in these regions. The scalar fields does not allow me to isolate these regions properly. How can I best filter out what's "below" the trees? See attached screenshot.
I need to find an automatic way to do this, as the area is very big, and cannot be done manually.
I tried to smooth the points, but that didn't propely smooth for the tress, as there is a significant vertical distance. Do you know of other ways?
At best, there would be a SOR-like function that works only in the x-y plane, and could remove those points "on the ground". Would this be possible?
I'm happy to have found this software, it looks very promising. I'm doing a wind analysis and have lots of laser measurements available, so I'm aiming to export in the end as .stl. What I need is a surface with mostly the terrain and slope, but houses and vegetation could as well show up as "bumps". The problem is that the measurements have reached through tall trees, and so that ground points exists just below trees, and so the mesh becomes very bad in these regions. The scalar fields does not allow me to isolate these regions properly. How can I best filter out what's "below" the trees? See attached screenshot.
I need to find an automatic way to do this, as the area is very big, and cannot be done manually.
I tried to smooth the points, but that didn't propely smooth for the tress, as there is a significant vertical distance. Do you know of other ways?
At best, there would be a SOR-like function that works only in the x-y plane, and could remove those points "on the ground". Would this be possible?