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Sphere Drawing Precision

Posted: Wed Sep 08, 2021 6:38 pm
by dcobra
Hello,

I'm using a primitive factory sphere and measuring the distance from this sphere to a point cloud. In the heat map created from the distance calculation I notice a ripple effect that I'm assuming is caused by the edges of the sphere. I'd like to increase the drawing precision to get rid of the ripples. The dialog box will only let me increase the drawing precision to 360. Is there a way to increase beyond 360?

Thank you,
Cody

Re: Sphere Drawing Precision

Posted: Thu Sep 09, 2021 3:53 pm
by daniel
Ah not currently. I can increase this limit in the next alpha release though. I'll keep you posted.

Re: Sphere Drawing Precision

Posted: Thu Sep 09, 2021 7:51 pm
by dcobra
Great, thank you!

Re: Sphere Drawing Precision

Posted: Thu Sep 09, 2021 10:23 pm
by daniel
Ok, I uploaded a new version (2.12.alpha version for Windows). I'll let you test.

Re: Sphere Drawing Precision

Posted: Fri Sep 10, 2021 11:10 am
by dcobra
Tested. It's amazing. Thanks again!

Re: Sphere Drawing Precision

Posted: Fri Sep 10, 2021 1:07 pm
by WargodHernandez
Just checking, are you using the distance to primitive function? That won't have any "ripple" because it is calculated on the sphere definition rather than the drawing detail level like the distance to mesh function.

Re: Sphere Drawing Precision

Posted: Fri Sep 10, 2021 8:33 pm
by dcobra
Thanks for the info. I am not using the distance to primitive function but will definitely give it a try.