Intelligent Cloud Reduction
Posted: Fri Dec 13, 2013 6:20 am
First, your program is brilliant, and your doing amazing innovating things the industry needs.
One of the most common uses of Cloud Compare I use is point cloud decimation to remove redundant points. What I would like to see is an intelligent evolution of the decimation. Basically I want to spend less points in areas where the features are not changing, like a plain having less points because it is flat, but not lose points on edges. I do a lot of AEC scanning, and often then client is after the HVAC and electrical conduit. Autocad can only handle so many points and I'm wasting millions on the flat floor and the flat walls. Some kind of algorithm that could tell that on the floor, the Z is not changing I dont need as many points in this area, on the wall the X is not changing but the Y and Z are, I can remove points. As it neared corners the point density would increase, then decrease again once things started to flatten out. The end result would have less points on the walls and floors, and lots of points on the pipes, corrners, anywhere where the features were changing. I dont even know if its possible, but it would be awesome.
One of the most common uses of Cloud Compare I use is point cloud decimation to remove redundant points. What I would like to see is an intelligent evolution of the decimation. Basically I want to spend less points in areas where the features are not changing, like a plain having less points because it is flat, but not lose points on edges. I do a lot of AEC scanning, and often then client is after the HVAC and electrical conduit. Autocad can only handle so many points and I'm wasting millions on the flat floor and the flat walls. Some kind of algorithm that could tell that on the floor, the Z is not changing I dont need as many points in this area, on the wall the X is not changing but the Y and Z are, I can remove points. As it neared corners the point density would increase, then decrease again once things started to flatten out. The end result would have less points on the walls and floors, and lots of points on the pipes, corrners, anywhere where the features were changing. I dont even know if its possible, but it would be awesome.