Difference between revisions of "Cloud-to-Primitive Distance"
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(Created page with "== Menu == This tool is accessible via the 'Tools > Distances > Cloud/Primitive dist.' menu entry. == Description == Computes the mathematically correct distance between a...") |
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* '''treat planes as bounded''': to consider plane entities as infinite planes (unchecked), or as a bounded rectangle (checked) | * '''treat planes as bounded''': to consider plane entities as infinite planes (unchecked), or as a bounded rectangle (checked) | ||
* '''signed distances''': whether to compute signed or unsigned distances | * '''signed distances''': whether to compute signed or unsigned distances | ||
− | * '''flip normals''': whether to flip the normals of the primitive | + | * '''flip normals''': whether to flip the normals of the primitive (only enabled if 'signed distances' is checked) |
Revision as of 06:19, 2 December 2023
Menu
This tool is accessible via the 'Tools > Distances > Cloud/Primitive dist.' menu entry.
Description
Computes the mathematically correct distance between a cloud and a primitive entity or a polyline. Instead of using the 3D representation of the entity (as a triangular mesh), this method will compute the exact distance to the primitive. It's faster and more accurate.
Supported primitives are:
- Plane
- Sphere
- Cylinder
- Cone
- Box
- Polyline
Parameters
- treat planes as bounded: to consider plane entities as infinite planes (unchecked), or as a bounded rectangle (checked)
- signed distances: whether to compute signed or unsigned distances
- flip normals: whether to flip the normals of the primitive (only enabled if 'signed distances' is checked)