Difference between revisions of "Cloud-to-Primitive Distance"
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== Parameters == | == Parameters == | ||
+ | When using this tool with a primitive (and not a polyline), the following dialog will appear: | ||
[[Image:Dist_to_primitive_dialog.jpg|frame|center|Cloud-to-primitive distances dialog]] | [[Image:Dist_to_primitive_dialog.jpg|frame|center|Cloud-to-primitive distances dialog]] | ||
Latest revision as of 06:23, 2 December 2023
Menu
This tool is accessible via the 'Tools > Distances > Cloud/Primitive dist.' menu entry.
Description
Computes the mathematically correct distance between a cloud and a primitive entity or a polyline. Instead of using the 3D representation of the entity (as a triangular mesh), this method will compute the exact distance to the primitive. It's faster and more accurate.
Supported primitives are:
- Plane
- Sphere
- Cylinder
- Cone
- Box
- Polyline
Parameters
When using this tool with a primitive (and not a polyline), the following dialog will appear:
- treat planes as bounded: to consider plane entities as infinite planes (unchecked), or as a bounded rectangle (checked)
- signed distances: whether to compute signed or unsigned distances
- flip normals: whether to flip the normals of the primitive (only enabled if 'signed distances' is checked)