Cloud-to-Primitive Distance
Menu
This tool is accessible via the 'Tools > Distances > Cloud/Primitive dist.' menu entry.
Description
Computes the mathematically correct distance between a cloud and a primitive entity or a polyline. Instead of using the 3D representation of the entity (as a triangular mesh), this method will compute the exact distance to the primitive. It's faster and more accurate.
Supported primitives are:
- Plane
- Sphere
- Cylinder
- Cone
- Box
- Polyline
Parameters
- treat planes as bounded: to consider plane entities as infinite planes (unchecked), or as a bounded rectangle (checked)
- signed distances: whether to compute signed or unsigned distances
- flip normals: whether to flip the normals of the primitive (only enabled if 'signed distances' is checked)