Mesh\Convert texture/material to RGB

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This tool is accessible via the 'Edit > Mesh > Convert texture/material to RGB' menu.

Description

Converts the mesh material and/or texture information of the selected mesh to a per-vertex RGB field.

For each vertex of the mesh, this method will interpolate the nearest texture color or take the triangle's associated material color if no texture is available.

Warning: if the vertices are sparse, the visual rendering of the output RGB field might be quite different than the original one.